Since first launching in 2016, Visualize has always had a speed increase which changed how the render engine behaves in each release. As from 2020, our full support is dedicated to ray tracing technology and up to a 177% increase in render time. When comparing the same file set and the same hardware in Visualize 2019 and 2020. This increase is even larger when comparing with previous Pascal generation graphics cards. Asides from rending on the graphics cards, Visualize can run on powerful hybrid rendering modes, utilizing both your graphics card and processor at the same time. Now we can stipulate how much of your processor is being used. This allows you to hold some power back, to allow for modelling inside SOLIDWORKS, checking emails or other tasks, whilst rendering at the same time. Let us look at a new lighting feature which really enhances the realism of your renders, especially those who work in the architectural engineering and construction industries, required to produce accurate interior lighting. Illuminating Engineering Society, or I.E.S light profiles. These are profiles generated from real bulbs capturing their brightness, colour temperature and direction of lighting. These profiles can be applied to downlights and spotlights, by simply dragging the light onto the correct geometry. Values can be altered individually, with settings tweaked to fit the appropriate environments. We have a greater integration with SOLIDWORKS PDM Professional with Visualize. Now, with a dedicated toolbar to carry out your usual tasks. With your checking in, checking out, viewing the data card or even checking the workflow or a state of the file. Previously you could still do this, however, you would have to be control of this via Windows Explorer. In 2020, with direct access to these commands built inside SOLIDWORKS itself, Increasing collaboration and control in different departments of the enterprise. We gained the ability to be able to use NVIDIA’S MDL appearances in 2019. This allowed advanced appearances to be shared across an organization and consistency between different graphical applications. Building upon this, we now have full control of each individual, and tailored setting, Allowing the creation of unique appearances. With surface oxidize metal appearance, you can alter the amount of scuffing, rust colour and even rust amounts. It’s easy to control parameters, creates easy adjustment of the complex appearances. MDL files included with visualize library and also the ability to download further materials from NVIDIA’s website. During the 2019 release, with the introduction of the extended reality functionality within the SOLIDWORKS portfolio. This looked into either direct VR solutions or at the streamline exporters to utilize your CAD in different applications. With this second method, We have a new extended reality exporter within Visualize. Allowing export of the most commonly used XR file formats, GLB and GLTF. These files can contain model geometry, appearances, decals and even animations depending on the application. These can easily be imported into Unity, Unreal, Shopify and many other applications in order to create various external reality experiences.